Alex TurbyfieldCreative technology
Technical art systems that bring large-scale, real-world environments to life through rendering, tools, and procedural design.



Featured Case Study
Biomes
Building the evolution of Pokemon GO's real-world encounter environments.
I led the technical development of a scalable biome system that dynamically places props, moods, and effects across the globe using data-driven rules and artist-friendly tooling.



One system.
Many habitats.
Procedural placement
Data-driven rules
Performance focused
Artist-friendly tools
What I Do
Technical Art
Shaders
Procedural Systems
Tools & Pipelines
Rendering
Optimization


