Alex TurbyfieldCreative technology

Technical art systems that bring large-scale, real-world environments to life through rendering, tools, and procedural design.

Scopely
Niantic
SciPlay
University of Georgia

Featured Case Study

Biomes

Building the evolution of Pokemon GO's real-world encounter environments.

I led the technical development of a scalable biome system that dynamically places props, moods, and effects across the globe using data-driven rules and artist-friendly tooling.

Explore Biomes
Biome study
Biome study
Biome study

One system.

Many habitats.

Procedural placement
Data-driven rules
Performance focused
Artist-friendly tools

What I Do

Technical Art
Shaders
Procedural Systems
Tools & Pipelines
Rendering
Optimization